Revirend

reverse-layer sound design
Make A Make B
Editing: A · Original — applies on every tab below
Position Volume & Fades Panning / Stereo Ducking LFO Stretch

Position / Intersection where B starts vs A

0%
20%
Offset is a % of original length. Negative = B starts before A. Crossfade blends the overlap region.

Volume & Fades editing A

100%
5%
5%
60%
Fade length is % of that file's own length. EQ sweep filters low-pass during fades. Use the A/B switch above to edit the other file — all live, no re-render needed.

Panning / Stereo editing A

L20
Bass to mono
150Hz

Frequency Ducking draw duck amount per band

Draw Blue (A ducks B) Draw Red (B ducks A) Clear both
35%
Blue = original ducks the duplicate; Red = duplicate ducks the original. Height = how much of the gain-matching duck is applied at that frequency (0–100%). Only ducks enough to equalize levels at that band — never more. Applied on Render only (too heavy for real-time).

LFO Balance / Width

4 cyc
40%
40%
Rate = number of full cycles across the whole timeline. Balance crossfades A↔B; Width scales stereo width. Shown as a gray trace over the waveform.

Mirrored Time Stretch

1.00x
0
Amount is the overall stretch factor (>1 = slower/longer). Edge emphasis biases more stretch toward the start+end (positive) or the middle (negative) — start and end are always mirrored identically. Applied on Render only.
Original length: 0:00.000 Timeline length: 0:00.000 Export length:
Original (A) Reversed (B) Live mix 0:00.000
/ 0:00.000
Load a file to begin.
⇲ Drag to DAW / Folder